In my view, the best, most pioneering games, stand out with the level of sincerity with which they try to capture that unborn horizon. In my practice, my goal is always to bring about this vision in the most impactful and affective way possible, whether it is my own, or someone else’s.
I have worked on a variety of projects spanning multiple creative environments – a diverse array of university games, a commercial card game, solo narrative projects and arcadey game jam entries. No matter If I’m balancing resources in a spreadsheet, writing a compelling character or playtesting a movement mechanic, my aim is to craft an experience that is as fun as it is memorable, leaving the player’s world larger than it was before.