In the game you play as one of 2 roles:
1. Machine – the regular worker at The Hole Company, due to the infiltrators’ presence they have started to develop different symptoms (impairments in vision, controls and motorics). They have to find who the healthy infiltrator is and eliminate them.
2. Infiltrator – a foreign spy, their presence has triggered the company’s self-destruction protocol, but their identity is yet to be revealed. Even though they don’t experience the symptoms Machines do, they have to act as if they have them in order to blend in and convince others of their innocence.
Each round you vote for the CEO, a person with the ultimate power, who is given a gun remote control and has the ability to switch off any player during their tenure. The players have to choose the CEO carefully by scanning who is the safest player to vote.
The game ends either when all Machines are kicked out, all Infiltrators are kicked out, or the self-destruction protocol has been triggered after a certain amount of rounds.